Files
cubelinux-kernel/drivers/gpu/drm/msm/msm_fence.h
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Greg Kroah-Hartman 598cf27219 Linux 6.19.3
Link: https://lore.kernel.org/r/20260217200002.683975158@linuxfoundation.org
Tested-by: Florian Fainelli <florian.fainelli@broadcom.com>
Tested-by: Takeshi Ogasawara <takeshi.ogasawara@futuring-girl.com>
Tested-by: Peter Schneider <pschneider1968@googlemail.com>
Tested-by: Jon Hunter <jonathanh@nvidia.com>
Tested-by: Salvatore Bonaccorso <carnil@debian.org>
Tested-by: Brett A C Sheffield <bacs@librecast.net>
Tested-by: Mark Brown <broonie@kernel.org>
Tested-by: Luna Jernberg <droidbittin@gmail.com>
Tested-by: Ronald Warsow <rwarsow@gmx.de>
Tested-by: Justin M. Forbes <jforbes@fedoraproject.org>
Tested-by: Ron Economos <re@w6rz.net>
Tested-by: Miguel Ojeda <ojeda@kernel.org>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2026-02-19 16:33:27 +01:00

102 lines
2.7 KiB
C

/* SPDX-License-Identifier: GPL-2.0-only */
/*
* Copyright (C) 2013-2016 Red Hat
* Author: Rob Clark <robdclark@gmail.com>
*/
#ifndef __MSM_FENCE_H__
#define __MSM_FENCE_H__
#include "msm_drv.h"
/**
* struct msm_fence_context - fence context for gpu
*
* Each ringbuffer has a single fence context, with the GPU writing an
* incrementing fence seqno at the end of each submit
*/
struct msm_fence_context {
/** @dev: the drm device */
struct drm_device *dev;
/** @name: human readable name for fence timeline */
char name[32];
/** @context: see dma_fence_context_alloc() */
unsigned context;
/** @index: similar to context, but local to msm_fence_context's */
unsigned index;
/**
* @last_fence:
* Last assigned fence, incremented each time a fence is created
* on this fence context. If last_fence == completed_fence,
* there is no remaining pending work
*/
uint32_t last_fence;
/**
* @completed_fence:
* The last completed fence, updated from the CPU after interrupt
* from GPU
*/
uint32_t completed_fence;
/**
* @fenceptr:
* The address that the GPU directly writes with completed fence
* seqno. This can be ahead of completed_fence. We can peek at
* this to see if a fence has already signaled but the CPU hasn't
* gotten around to handling the irq and updating completed_fence
*/
volatile uint32_t *fenceptr;
/**
* @spinlock: fence context spinlock
*/
spinlock_t spinlock;
/*
* TODO this doesn't really deal with multiple deadlines, like
* if userspace got multiple frames ahead.. OTOH atomic updates
* don't queue, so maybe that is ok
*/
/** @next_deadline: Time of next deadline */
ktime_t next_deadline;
/**
* @next_deadline_fence:
* Fence value for next pending deadline. The deadline timer is
* canceled when this fence is signaled.
*/
uint32_t next_deadline_fence;
/**
* @deadline_timer: tracks nearest deadline of a fence timeline and
* expires just before it.
*/
struct hrtimer deadline_timer;
/**
* @deadline_work: work to do after deadline_timer expires
*/
struct kthread_work deadline_work;
};
struct msm_fence_context * msm_fence_context_alloc(struct drm_device *dev,
volatile uint32_t *fenceptr, const char *name);
void msm_fence_context_free(struct msm_fence_context *fctx);
bool msm_fence_completed(struct msm_fence_context *fctx, uint32_t fence);
void msm_update_fence(struct msm_fence_context *fctx, uint32_t fence);
struct dma_fence * msm_fence_alloc(void);
void msm_fence_init(struct dma_fence *fence, struct msm_fence_context *fctx);
static inline bool
fence_before(uint32_t a, uint32_t b)
{
return (int32_t)(a - b) < 0;
}
static inline bool
fence_after(uint32_t a, uint32_t b)
{
return (int32_t)(a - b) > 0;
}
#endif