Files
cubelinux-kernel/arch/powerpc/include/asm/ps3gpu.h
T
Greg Kroah-Hartman 598cf27219 Linux 6.19.3
Link: https://lore.kernel.org/r/20260217200002.683975158@linuxfoundation.org
Tested-by: Florian Fainelli <florian.fainelli@broadcom.com>
Tested-by: Takeshi Ogasawara <takeshi.ogasawara@futuring-girl.com>
Tested-by: Peter Schneider <pschneider1968@googlemail.com>
Tested-by: Jon Hunter <jonathanh@nvidia.com>
Tested-by: Salvatore Bonaccorso <carnil@debian.org>
Tested-by: Brett A C Sheffield <bacs@librecast.net>
Tested-by: Mark Brown <broonie@kernel.org>
Tested-by: Luna Jernberg <droidbittin@gmail.com>
Tested-by: Ronald Warsow <rwarsow@gmx.de>
Tested-by: Justin M. Forbes <jforbes@fedoraproject.org>
Tested-by: Ron Economos <re@w6rz.net>
Tested-by: Miguel Ojeda <ojeda@kernel.org>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2026-02-19 16:33:27 +01:00

75 lines
1.9 KiB
C

/* SPDX-License-Identifier: GPL-2.0-only */
/*
* PS3 GPU declarations.
*
* Copyright 2009 Sony Corporation
*/
#ifndef _ASM_POWERPC_PS3GPU_H
#define _ASM_POWERPC_PS3GPU_H
#include <linux/mutex.h>
#include <asm/lv1call.h>
#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101
#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102
#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
#define L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE 0x603
#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
#define L1GPU_DISPLAY_SYNC_HSYNC 1
#define L1GPU_DISPLAY_SYNC_VSYNC 2
/* mutex synchronizing GPU accesses and video mode changes */
extern struct mutex ps3_gpu_mutex;
static inline int lv1_gpu_display_sync(u64 context_handle, u64 head,
u64 ddr_offset)
{
return lv1_gpu_context_attribute(context_handle,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
head, ddr_offset, 0, 0);
}
static inline int lv1_gpu_display_flip(u64 context_handle, u64 head,
u64 ddr_offset)
{
return lv1_gpu_context_attribute(context_handle,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
head, ddr_offset, 0, 0);
}
static inline int lv1_gpu_fb_setup(u64 context_handle, u64 xdr_lpar,
u64 xdr_size, u64 ioif_offset)
{
return lv1_gpu_context_attribute(context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
xdr_lpar, xdr_size, ioif_offset, 0);
}
static inline int lv1_gpu_fb_blit(u64 context_handle, u64 ddr_offset,
u64 ioif_offset, u64 sync_width, u64 pitch)
{
return lv1_gpu_context_attribute(context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
ddr_offset, ioif_offset, sync_width,
pitch);
}
static inline int lv1_gpu_fb_close(u64 context_handle)
{
return lv1_gpu_context_attribute(context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_CLOSE, 0,
0, 0, 0);
}
#endif /* _ASM_POWERPC_PS3GPU_H */